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AI Insights · Timothy · September 2022

Top 5 High Fantasy Games on iOS in South America Q3 2022

Discover the performance trends of the top 5 high fantasy games on iOS in South America during Q3 2022, highlighting weekly downloads, revenue, and active users.

Top 5 High Fantasy Games on iOS in South America Q3 2022

The third quarter of 2022 saw some interesting trends in the performance of high fantasy games on the iOS platform in South America. Here's a detailed look into how the top 5 games fared, based on data from Sensor Tower.

Coin Master by Moon Active experienced fluctuations in its weekly revenue, peaking at approximately $130K in the last week of August. Downloads saw a notable increase mid-quarter, reaching around 12K in the week of August 29, while weekly active users remained relatively stable, hovering around 60K to 68K throughout the quarter.

Diablo Immortal from Blizzard Entertainment showed a decline in weekly revenue, starting from $70K at the end of June and dropping to around $50K by the end of September. Downloads also decreased significantly, from 18K in late June to about 5.8K in the final week of September. Active users followed a similar downward trend, falling from 167K to approximately 92K by the end of the quarter.

Clash of Clans by Supercell saw varied revenue trends, with peaks at $99K in early August and $78K at the end of September. Downloads increased notably towards the end of the quarter, reaching around 19K in the last week of September. The game maintained a strong base of active users, with numbers consistently ranging from 628K to 738K.

Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had significant revenue peaks, notably reaching $118K in mid-July and $78K at the end of September. Downloads showed a gradual increase, peaking at approximately 15K in the last week of September. Active users also demonstrated a steady rise, climbing from 87K in late June to about 125K by the end of the quarter.

Finally, Saint Seiya: Legend of Justice by HOOLAI GAME LIMITED saw a sharp decline in downloads after its release, dropping from 33K in mid-July to under 900 by the end of September. Despite this, the game managed to maintain a consistent weekly revenue, averaging around $36K towards the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2022